See, there's no such thing as simply hitting or missing in Anima, usually. The more successful your attack, the more powerful your strike. The worse you fail, the more you open yourself to a counter attack.Ĭombat works like this: You have some sort of attack ability. Attacker rolls d100 and adds their combat modifier (Attack stat for melee attacks, Magic Projection for spells, etc). The Defender similarly rolls their defense (either Block or Dodge, whichever is highest or applicable, or Magic Projection if you've got a shield up). Whoever's score is highest determines the win. If the Attacker succeeds, he references his degree of success to what Kage has called the BBCC (Big Bad Combat Chart), which lists every AT value and how much damage a particular success rate gives.